
Thunderous Halberd
A halberd infused with the power of thunder. Great for burst damage, and its length makes it a great weapon for a variety of ranges.
Element Volt
Type Damage- S Shatter 11.00
- B Charge 7.00
Attack 384 (Lv. 200, 0★)
Resistance 126 (Lv. 200, 0★)
HP 25882 (Lv. 200, 0★)
Weapon Enhancements (levels)
Affects skill damage and weapon statsWeapon Advancements (stars)
Affects weapon statsPart of a set
- Echo

- Shatter
- S 11.00
- Charge
- B 7.00
- Thunderous Halberd

- Shatter
- S 11.00
- Charge
- B 7.00
- Echo

Weapon Effects
Volt
When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 106.00% of ATK. Electrified targets can't receive any buffs for the next 6 seconds.
Advancements
Each advancement requires 1x
Thunderous Halberd duplicate to upgrade.
| Stars | Effect |
|---|---|
| 1 ★ | Increase shatter by 15%. After shattering the target's shield, increase all teammates' ATK by 15% for 30 seconds. This cannot be stacked. |
| 2 ★ | Increase the current weapon's base HP growth by 10%. |
| 3 ★ | After hitting a target with Moonchaser, reduce their ATK by 5% and increase the user's ATK by 5% for 15 seconds (effect can be stacked up to 3 times by hitting multiple targets). Effect is doubled to grievous targets. |
| 4 ★ | Increase the current weapon's base ATK growth by 20%. |
| 5 ★ | Double stun duration from dodge skills. |
| 6 ★ | Discharge skill deals more damage the further it travels, up to 100% more damage. |
Skills
Weapon Enhancements (levels)
Affects skill damage and weapon stats
Thrust Lv. 21
DamageWhile on the ground, swing the long spear to attack 5 times in a row. First Attack: Deal damage equal to 33.3% of ATK plus 210 and knock the target back a short distance. Second Attack: Deal damage equal to 30.5% of ATK plus 193 and knock the target back a short distance. Third Attack: Deal damage equal to 63.8% of ATK plus 403 and knock the target back a short distance. Fourth Attack: Deal damage equal to 88% of ATK plus 556 and knock the target back a short distance. Fifth Attack: Deal damage equal to 155.1% of ATK plus 980 and knock the target back a significant distance.
Attack x5
Jumping Strike Lv. 21
DamageWhile airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 37% of ATK plus 234. Second Attack: Deal damage equal to 31.4% of ATK plus 198. Third Attack: Deal damage equal to 61.8% of ATK plus 390. Fourth Attack: Deal damage equal to 148.4% of ATK plus 937.
JumpAttack x4
Crashing Drive Lv. 21
DamageTap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive. While falling, deal damage equal to 8% of ATK plus 51 each hit. Upon landing, deal damage equal to 65.4% of ATK plus 413 and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
JumpHold Attack
Spear Flurry Lv. 21
DamageAfter the third normal attack, hold the normal attack button to trigger Spear Flurry. Upon hit, strongly suspend the target, dealing damage equal to 66.4% of ATK plus 419. Tap again to continue attacking the airborne target, dealing up to 132.5% of ATK plus 837 damage to a single target.
Attack x3Hold Attack
Sneak Attack Lv. 21
DamageThrust the long spear forward, dealing damage equal to 570% of ATK plus 3600.
CrouchAttack
Upgrade Materials
Augmentation
Increases max weapon level to Lv. 200
and raises weapon skills to
Lv. 20.
A final augmentation exists at weapon level 200, raising weapon skills
to Lv. 21.
Req. Wanderer Level 100.
Enhancement
Increases weapon level from Lv. 0 to Lv. 200
